Taiwanese 16-tile mahjong · the full rules
The rules of Taiwanese mahjong, on one page
Each section opens with the short version, then the detail. Where tables differ, the page says so and names the source. The app plays these rules; the calculator can switch the variants.
Contents
How a hand goes
The tiles: 144
108 suited tiles (萬 characters, 筒 dots, 條 bamboo, 1 to 9, four of each), 28 honours (four winds and three dragons, four of each) and 8 flowers (four seasons and four plants, one of each).
Most sources make 菊 3 and 竹 4; one app swaps them. Every flower in this app carries its number, so nobody has to remember.
Carries a bird; players call it 小鳥 or 么雞.
Sources: WB · GS · MJO · FW · SW
Seats, seat winds, the dealer
Each player draws one of the four wind tiles and sits accordingly, counterclockwise. Seats stay fixed for a 將 (four rounds).
East, South, West, North; four rounds make a 將. In the East round an East pung scores for anyone.
The player in the East chair rolls once to pick the first dealer; in that hand the dealer is also East. From then on the dice set East each hand.
Takes one more tile (17) and discards first. Keeps the deal after a win or a drawn hand; the deal passes only when a non-dealer wins.
Sources: WB · GS · IGS · SF · SW · UC
Building the wall and the deal
Each player builds a wall of 18 stacks (36 tiles). From the opened wall, counted off by the dice, players take four tiles at a time until each has 16; the dealer takes one more (開門). The last 16 tiles of the wall are never drawn.
Sources: WB · GS · MJO · FW · SW · UC
Flower replacement
The dealer lays out any flowers and draws the same number of replacements from the tail of the wall; then each player in turn. A flower drawn as a replacement waits for the next pass.
A drawn flower goes face up at once and you replace it from the tail; this can chain. Winning on the replacement scores 槓上開花 (1).
No replacement, no discard: the hand is drawn.
Sources: WB · GS · MJO · CML · SW · FW
Play: draw, discard, chow, pung
Play runs counterclockwise. The dealer discards first; everyone else draws one and discards one, unless they win. Between turns every hand holds sixteen tiles (flowers and the fourth tile of a kong do not count).
Only from 上家, the player whose discard comes just before your turn. The claimed tile goes in the middle.
From anyone. If you pass a pung on a tile, you may not pung the same tile again until your next turn.
A win beats a pung or kong, which beats a chow. Only one player wins off a discard: the first after the discarder in turn order (截胡). Taiwan does not play multiple winners.
After a pung, not the same tile. After a chow, not the claimed tile nor the tile at the other end of the run (chow a 3 with 4-5: neither 3 nor 6).
Sources: GS · MJO · CML · MM · SW · FW · UC · WB
Kongs and robbing a kong
明槓: three in hand, the fourth from a discard. 暗槓: all four self-drawn, laid face down. 加槓: a self-drawn fourth added to a pung you already exposed. Every kong draws a replacement from the tail.
No exposed kong off 上家's discard. An added kong uses a self-drawn tile only. No kong right after a chow or pung. The replacement after an exposed kong cannot win by self-draw (after a concealed or added kong it can).
Only an added kong can be robbed. Robbing scores 1 and counts as that player's discard: they pay alone, and there is no 自摸.
花槓 is the 2-tai bonus for all four seasons or all four plants, not a kong.
Sources: GS · MJO · CML · ZSY · SF · IGS · WB · MM
Ready hands and 過水
One tile from a win. Declaring is optional; a declared ready hand is an app convention worth 1, and after declaring you may only discard the tile you draw.
If you could have won and did not, you may not win at all, self-draw included, until you discard a non-winning tile or make an added or concealed kong.
天聽 (8): ready on the dealt tiles, declared with the first discard. 地聽 (4): declared with the first discard after keeping the first draw. Both require that nobody has called. Sources define them in different ways.
Sources: WB · GS · IGS · MJO · MM · CML · ZSY · SF
Winning
Five sets and a pair, 17 tiles (more with kongs). A set is a chow (three in a row of one suit, no wrapping), a pung or a kong.
Self-draw (from the wall or a replacement), on a discard, by robbing a kong, or with flowers (八仙過海, 七搶一).
A zero-tai hand (屁胡) still wins, and takes the base.
Seven pairs, thirteen orphans, nine gates and 嚦咕嚦咕 are not part of Taiwanese 16-tile.
Sources: WB · GS · MJO · CML · SW · FW
Payment and the dealer
At 100/20, South self-draws a concealed hand with a pung of their seat wind: 4 tai. The dealer (East) is on 連1拉1. The dealer pays 100 + (4 + 3) × 20 = 240, the other two 180 each, and South collects 600.
See the dealer streak page, with a settle-up tool.
No payments.
Sources: WB · GS · MJO · EW · SF · MM
The end of the wall
The last 16 tiles are never drawn; each kong adds one more to the reserve.
The last drawable tile is 海底; self-drawing it is 海底撈月 (1). Whoever drew it still discards, and winning on that discard is 河底撈魚 (1).
With 3 or fewer tiles left, no chow, pung or exposed kong (concealed and added kongs are fine).
Nobody wins: no payment, and the dealer keeps the deal. There are no special draws for four winds or four kongs.
Sources: WB · GS · MJO · CML · SW · FW
八仙過海 and 七搶一
All eight flowers: an instant win worth 8, each of the three paying base + 8 tai (dealer tai apply). If the replacement also completes the hand, its tai add. Eight flowers in the dealt hand: 12.
You hold seven flowers and another player lays out the eighth: take it and win. The robbed player pays base + 8 tai alone. The same applies when your seventh arrives while another player already shows the eighth. The two Taipei tournaments do not play it; this app does by default.
Sources: GS · IGS · MJO · MM · WB · SF · SW · CML
Tai
Every pattern's value, its conditions and the variants are on the tai table. To score your own hand use the calculator.
Everything adds; big hands do not replace the rest, and there is no cap. "16-tai scale" means the biggest single pattern is 16, not that 16 is a ceiling.
A concealed self-draw is 3 in total (門清, 自摸, 不求), never 1 + 1.
大三元 and 小三元 replace 三元牌; 大四喜 replaces 圈風 and 門風 (小四喜 does not); 四暗刻 replaces 三暗刻; 天胡, 地胡 and 人胡 replace 門清, 自摸, 不求, 天聽 and 地聽.
Common house rules
Tables differ on these points. The app's default follows the majority of Taiwan-domestic sources, with ties going to the most-played app. The calculator can switch the ones that change the tai.
| Rule | Default | Also played |
|---|---|---|
| Flowers and winds | 正花正字 | 見花見字 (明星3缺1's in-game default) |
| 一炮多響 | No; first in turn wins | Overseas rules |
| 過水 release | Discard a non-winning tile, or an added or concealed kong | Draw a non-winning tile (MJO) |
| 天聽 / 地聽 | 8 / 4 | 16 / 8(WB);none at tournaments |
| 七搶一 | Played, 8 | Not played (MM, CML) |
| 字一色 | 8,no 碰碰胡 on top | 16 and everything stacks (MM) |
| 天胡 | 24 | 16 · 32 · 36 |
| Streak cap | 10 | 9(神來也);none at a table |
| Reserve | 16 + 1 per kong | always 16 (tournaments) |
Sources
Taiwan-domestic: zh Wikibooks 臺灣麻將 (WB), Gamesofa 神來也 rules (GS), IGS 明星3缺1 tai pages (IGS), MJOnline 戲谷 rules (MJO), 宅神爺 tai page (ZSY), Mahjong Masters tournament rules (MM), CML tournament rules (CML), the Shifu article (SF). English: English Wikipedia (EW), Mahjong Wiki (WD), Willoughby 1998 (SW), Four Winds (FW), UChicago (UC), Sloperama (SL). Where overseas sources contradict the domestic ones, the domestic reading wins. Links are on the tai table page.